Wednesday, 26 March 2014

Game Developers Believe Satan Himself Is Undermining Their Project

So... Satan, otherwise known as Lucifer - who rebelled against God and did battle with immortals - has taken time out of his busy schedule to declare unholy war on a small software company in California. This is a significant step up from possessing someone's thrift shop sweater.

Abraham game makers believe they are in a fight with Satan

The title, of course, is yet another example of the distorting effect of our devil-backed secular media. There is no believe here. It must be true. How else could you explain Phoenix Interactive's $100,000 Kickstarter campaign ending up with only $19,000? Checkmate, skeptics.

The game is described like this on the Kickstarter page.
The Call of Abraham is a single player, third person role playing video game which follows the story of Abraham in the Bible. The player takes on the role of a fictional Elamite outcast who is hired onto Abraham's caravan before departing Haran.   This character was formerly a soldier of Elam and has skills that are very important for a perilous journey into unknown lands.
It's nice that they point out that your character is the fictional one. We need to keep the historical separate from the fictional here.

Of course, this funding shortfall is some demonic work. What else could explain why they've had a hard time getting their project off the ground. It's, of course, highly unlikely it has anything to do with not enough people wanting to support the project. No, that's too obvious.  I'd support it myself but... the devil's in the details.

When asked by the author of this article Colin Campbell if they really do believe that Satan is literally working to confound their plans to release the game; that the Devil is really scheming against them, they were certain.
"I believe that, 100 percent," replies Richard Gaeta, a co-founder of Phoenix Interactive. He argues that since the launch of the Kickstarter for Bible Chronicles: The Call of Abraham, trouble has come into all their lives. 
"It's very tangible," adds his business partner Martin Bertram. "From projects falling through and people that were lined up to help us make this a success falling through. Lots of factors raining down on us like fire and brimstone."
Yup, the trouble all started when they decided to launch this project. But it's not the project because Bible and God. It's got to be the Devil because their decision to begin this new venture was based off sound market research.
Both men speak of coming to business decisions through prayer. They regularly gather in a local diner, along with a panel of religious advisers (all men, all middle-aged). As they wait for their pancakes and fried potatoes, they hold hands and pray for guidance. This, they say, helped them decide to make their game about Abraham, rather than other options, like Moses or Jesus. They want to tackle those other Biblical stories at a later time. God, they say, will help them choose when and how.
And if the Ruler of Hades is personally waging war on this project - like he obviously is - then it must be pretty damn important and a big threat to him and all his little demons.
"If Satan is rallying some of his resources to forestall, delay, or kill this project, I think, this must be a perceived threat to his kingdom," adds Ken Frech, a religious mentor to the project. "I fully would expect something like this to have spiritual warfare. Look at the gospel accounts of demons and so forth. That's reality. Many Americans don't believe it anymore. That doesn't change reality."
Their grip on reality is unshakable. Not even scientists can threaten it.
Phoenix Interactive's executives are Biblical literalists. Gaeta scoffs at the wishy-washy notion that Bible stories are allegories. Bertram dismisses the theory of evolution as "wrong." I ask them if they believe the world was created 6,000 years ago. "Yes," they both say, without the faintest hint of prevarication. They also believe that the extraordinary stories surrounding Abraham all happened, just as they are described in the Book of Genesis.
... Or maybe interest is just not that high in playing this game.

In the end though, I hold no ill will to them and I do hope they get the game made. I'd happily review it for them - I run a Mac.

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